# Styloo weapon pack Source: user-supplied gunsassetpackbystyloo (1).zip, author Styloo. Original GLBs and Read Me .txt preserved. The supplied readme contains import guidance but no explicit license grant; no additional license is asserted here. Runtime mapping: slots 2 (SG-8) and 9 (AS12) use shotgun; slot 3 (M77) uses awp. These are visual replacements with unchanged statistics and IDs. The Soviet slots 0, 1, 4, 5, 7 and 8 retain their models and pistol variant. Slot 6 remains the existing LMG because this package contains no matching machine gun. Remaining archive assets are retained but not assigned to unrelated weapons. scripts/prepare_styloo.gd creates normalized scenes in scenes/weapons and external per-surface materials. Original textures are preserved, roughness 1 and metallic 0 follow the author's guidance. Shotgun pump is assigned to Bolt, AWP magazine to Magazine, and scope is replaceable by the existing reflex attachment. The AWP source has no separately modeled bolt; that animation group is empty. The automatic shotgun slot shares the source shotgun appearance. Visual validation: logs/styloo-2.png, styloo-3.png, styloo-9.png. Skin and attachment regression tests retain all Soviet mappings. Equipment integration: FragGrenade now renders nade_low for frag and flashbang_low for flash. AmmoDrops renders ammobox_low with its base aligned to the pickup floor. Physics, fuse, network kind and refill logic are unchanged. Smoke/incendiary models are prepared as resources but have no new gameplay type enabled. Rebuild with scripts/prepare_styloo_equipment.gd. Graphical spawn/cleanup test: tests/styloo_equipment.gd, screenshot logs/styloo-equipment.png.