class_name GraphicsSettings extends RefCounted const NAMES = ["Performance", "Hoch", "Sehr hoch"] static func apply(game: Node3D, quality: int) -> void: game.graphics_quality = clampi(quality, 0, 2) quality = game.graphics_quality var forward := RenderingServer.get_current_rendering_method() == "forward_plus" var view := game.get_viewport() view.msaa_3d = [Viewport.MSAA_DISABLED, Viewport.MSAA_2X, Viewport.MSAA_4X][quality] view.scaling_3d_scale = 0.85 if quality == 0 else 1.0 var world := game.arena.get_node_or_null("DistrictAtmosphere") as WorldEnvironment if world: world.environment.ssao_enabled = quality > 0 and forward world.environment.glow_enabled = quality > 0 and forward var sun := game.arena.get_node_or_null("LateAfternoonSun") as DirectionalLight3D if sun: sun.directional_shadow_max_distance = 65 if quality == 0 else 95 RenderingServer.directional_shadow_atlas_set_size(4096 if quality == 2 else 2048, true) QuarryRealism.quality(game.arena, quality)