extends SceneTree func _initialize() -> void: call_deferred("run") func run() -> void: var game: Node3D = load("res://scenes/main.tscn").instantiate(); root.add_child(game) game.ui.hide_menu(); Input.mouse_mode = Input.MOUSE_MODE_VISIBLE var views := [ ["depot", Vector3(0.2, 1.7, 27), Vector3(-1, 2.8, 0)], ["quarry", Vector3(40, 1.7, -22), Vector3(33, 4.0, -7)], ["rockpass", Vector3(40, 1.7, -3), Vector3(37, 3.5, -22)], ["warehouse", Vector3(-11.9, 1.7, -14), Vector3(-8, 1.6, -22)], ["cargo", Vector3(-19, 1.7, 18), Vector3(-18, 1.3, 10)], ["overview", Vector3(43, 22, 48), Vector3(0, 2, 0)] ] for view in views: game.menu_camera.position = view[1]; game.menu_camera.look_at(view[2]); game.menu_camera.fov = 75; game.menu_camera.make_current() await create_timer(1.2).timeout; await RenderingServer.frame_post_draw root.get_texture().get_image().save_png("res://logs/quarry-%s.png" % view[0]) print("QUARRY VIEW ", view[0], " fps=", Engine.get_frames_per_second()) quit()