class_name ShotFeedback extends RefCounted static func present(game: Node3D, id: int, weapon: int, hit: bool, head: bool) -> void: var p: Fighter = game.players.get(id) if p == null or id != game.local_id or p.hp <= 0: return if p.weapon == weapon: p.pitch = minf(1.5, p.pitch + float(p.weapon_stats().recoil) * (0.7 if p.aiming else 1.0)) if not game.headless: p.gun.fire(p) game.hud.shot_time = 0.1 if hit: game.feedback(head)