extends SceneTree func _initialize() -> void: call_deferred("run") func run() -> void: create_timer(45).timeout.connect(func(): quit(2)) var game := (load("res://scenes/main.tscn") as PackedScene).instantiate() as Node3D root.add_child(game) while not game.ready_for_play: await process_frame game.ui.play_menu() game.ui.fields.map.select(1) await create_timer(0.3).timeout await RenderingServer.frame_post_draw root.get_texture().get_image().save_png("res://logs/map-play-menu.png") game.ui.host_menu() await create_timer(0.3).timeout await RenderingServer.frame_post_draw root.get_texture().get_image().save_png("res://logs/map-host-menu.png") var settings: Dictionary = game.config.duplicate() settings["map"] = "dust2" game.port = 27994 game.host(settings) await create_timer(1).timeout await RenderingServer.frame_post_draw root.get_texture().get_image().save_png("res://logs/dust-gameplay.png") game.leave() await process_frame game.free() quit()