38 lines
1.5 KiB
Plaintext
38 lines
1.5 KiB
Plaintext
Hello
|
|||
|
|
|
||
|
|
VERY VERY IMPORTANT Recommandations
|
||
|
|
-For this asset specifically I recommend to NOT use a metallic roughness workflow;(it would wash the color?)
|
||
|
|
Just use A diffuse or even an unlit/emission shader, it would work best/or a spec gloss workflow would work nice also but you can do whatever you want
|
||
|
|
If you don't know how to do this, you can also just use the Emission version of the objects
|
||
|
|
Or if you persist to use metroughness workflow : try to see what roughness and metallic works best for you(I recommend to put the roughness value to 1 and metallic to 0)
|
||
|
|
|
||
|
|
|
||
|
|
FOR FBX USERS :
|
||
|
|
Metallic, Roughness, Alpha may NOT WORK properly,
|
||
|
|
you may be need to re plug them or ADJUST the value.
|
||
|
|
|
||
|
|
|
||
|
|
FOR UNITY USERS :
|
||
|
|
If material have alpha : you'll need to enable alpha cliping in the material inspector's tab if there's alpha texture
|
||
|
|
or if old rendering pipeline : change opaque to something :)
|
||
|
|
and you guys are also FBX USERS so you'll need to replug the materials if needed
|
||
|
|
|
||
|
|
FOR GLTF GLB USERS:
|
||
|
|
nothing to do, should work fine :)
|
||
|
|
|
||
|
|
|
||
|
|
UNREAL ENGINE :
|
||
|
|
If you are using UNREAL ENGINE please USE GLB,GLTF so you don't have to setup all the materials,
|
||
|
|
but if you persist to use fbx files, then when importing, CHECK FLIPPED -Y FOR NORMAL MAP option.
|
||
|
|
If you want to import the model without having all the parts separated, just check the option when importing
|
||
|
|
|
||
|
|
|
||
|
|
|
||
|
|
If you think my work is usefull, you can donate me a little thing in itch,
|
||
|
|
that would help me to make more FREE assets
|
||
|
|
|
||
|
|
cc0
|
||
|
|
|
||
|
|
https://styloo.itch.io/
|
||
|
|
|
||
|
|
:)
|