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GDScript
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2026-09-12 11:01:37 +02:00
extends SceneTree
func _initialize() -> void:
call_deferred("run")
func run() -> void:
root.size = Vector2i(1600, 900)
var arena := RelayArena.new()
root.add_child(arena)
var camera := Camera3D.new()
arena.add_child(camera)
camera.current = true
camera.fov = 72
var phase := "before" if "--before" in OS.get_cmdline_user_args() else "after"
for view: Array in [["truck",Vector3(18,2,48),Vector3(13,1.8,54)], ["roof",Vector3(13,10.5,22),Vector3(12,8.5,18)], ["street", Vector3(0.2,1.7,27), Vector3(-1,2.8,0)], ["cliff",Vector3(40,1.7,-3),Vector3(46,7,-22)], ["facade",Vector3(-3,1.7,27),Vector3(-11,2,22)], ["interior",Vector3(-11.9,1.7,-14),Vector3(-8,1.6,-22)]]:
camera.position = view[1]
camera.look_at(view[2])
await create_timer(1.5).timeout
await RenderingServer.frame_post_draw
root.get_texture().get_image().save_png("res://logs/realism-%s-%s.png" % [phase, view[0]])
print("REALISM ", phase, " ", view[0], " FPS ", Engine.get_frames_per_second())
arena.queue_free()
for frame in 3: await process_frame
quit()