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2026-09-12 11:01:37 +02:00
RSRCStandardMaterial3Dÿÿÿÿÿÿÿÿ}resource_local_to_sceneresource_namerender_priority
next_pass
transparency blend_mode
cull_modedepth_draw_modeno_depth_test depth_test
shading_mode
diffuse_modespecular_modedisable_ambient_light disable_fogdisable_specular_occlusionvertex_color_use_as_albedovertex_color_is_srgb
albedo_coloralbedo_texturealbedo_texture_force_srgbalbedo_texture_msdf metallicmetallic_specularmetallic_texturemetallic_texture_channel
roughnessroughness_textureroughness_texture_channelemission_enabled emissionemission_energy_multiplieremission_operatoremission_on_uv2emission_texturenormal_enabled
normal_scalenormal_texturebent_normal_enabledbent_normal_texture rim_enabledrim rim_tint rim_textureclearcoat_enabled
clearcoatclearcoat_roughnessclearcoat_textureanisotropy_enabled anisotropyanisotropy_flowmap ao_enabledao_light_affect ao_texture