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Blockline/project.godot
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2026-09-12 11:01:37 +02:00
; Engine configuration file.
; It's best edited using the editor UI and not directly,
; since the parameters that go here are not all obvious.
;
; Format:
; [section] ; section goes between []
; param=value ; assign values to parameters
config_version=5
[application]
config/name="BLOCKLINE — Relay District"
config/description="Compact, server-authoritative LAN arena FPS."
run/main_scene="res://scenes/main.tscn"
config/features=PackedStringArray("4.5", "Forward Plus")
boot_splash/bg_color=Color(0.035, 0.031, 0.027, 1)
boot_splash/fullsize=true
boot_splash/image="res://assets/ui/boot_splash.png"
[display]
window/size/viewport_width=1600
window/size/viewport_height=900
window/size/window_width_override=1280
window/size/window_height_override=720
window/stretch/mode="canvas_items"
[rendering]
textures/vram_compression/import_etc2_astc=true
rendering_device/driver.macos="vulkan"
renderer/rendering_method.mobile="gl_compatibility"
renderer/rendering_method.web="gl_compatibility"
lights_and_shadows/directional_shadow/size=2048
textures/default_filters/anisotropic_filtering_level=3
anti_aliasing/quality/msaa_3d=1
environment/defaults/default_clear_color=Color(0.08, 0.12, 0.16, 1)
renderer/rendering_method.macos="forward_plus"