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Blockline/scripts/prepare_styloo.gd
T

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2.3 KiB
GDScript
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2026-09-12 11:01:37 +02:00
extends SceneTree
func _initialize() -> void:
call_deferred("run")
func run() -> void:
for id: String in ["shotgun","awp"]:
var source := (load("res://assets/styloo/%s.glb" % id) as PackedScene).instantiate() as Node3D
root.add_child(source)
source.rotation.y = PI/2
var bounds := AABB()
var first := true
for mesh: MeshInstance3D in source.find_children("*","MeshInstance3D",true,false):
var box := mesh.global_transform*mesh.mesh.get_aabb()
bounds = box if first else bounds.merge(box)
first = false
var length: float = {"shotgun":0.88,"awp":1.12}[id]
var scale_factor := length/bounds.size.z
var rear := 0.30 if length > 0.5 else 0.07
var shift := Vector3(0,-bounds.end.y*scale_factor+0.065,rear-bounds.end.z*scale_factor)
var model := Node3D.new()
for part: String in ["Frame","Magazine","Bolt"]:
var group := Node3D.new()
group.name = part
model.add_child(group)
group.owner = model
var receiver := Node3D.new()
receiver.name = "receiver"
model.get_node("Frame").add_child(receiver)
receiver.owner = model
for mesh: MeshInstance3D in source.find_children("*","MeshInstance3D",true,false):
var copy := MeshInstance3D.new()
copy.name = mesh.name
copy.mesh = mesh.mesh
copy.transform = Transform3D(Basis.IDENTITY.scaled(Vector3.ONE*scale_factor),shift)*mesh.global_transform
var group: Node = model.get_node("Magazine") if "magazine" in str(mesh.name) else (model.get_node("Bolt") if mesh.name == "shotgunpomp" else receiver)
group.add_child(copy)
copy.owner = model
for surface in mesh.mesh.get_surface_count():
var material := mesh.get_active_material(surface).duplicate() as StandardMaterial3D
material.texture_filter = BaseMaterial3D.TEXTURE_FILTER_LINEAR_WITH_MIPMAPS_ANISOTROPIC
material.roughness = 1.0
material.metallic = 0.0
var path := "res://assets/styloo/%s_%s_%s.tres" % [id,mesh.name,surface]
ResourceSaver.save(material,path)
copy.set_surface_override_material(surface,load(path))
if mesh.mesh.get_surface_count() == 1: copy.material_override = load(path)
var muzzle := Marker3D.new()
muzzle.name = "Muzzle"
muzzle.position = Vector3(0,0.016,rear-length)
model.add_child(muzzle)
muzzle.owner = model
var packed := PackedScene.new()
packed.pack(model)
ResourceSaver.save(packed,"res://scenes/weapons/styloo_%s.tscn" % id)
model.free()
source.free()
quit()