10 lines
215 B
GDScript
10 lines
215 B
GDScript
class_name WreckFire
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extends Node3D
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signal damage_tick(origin: Vector3)
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var clock := 0.0
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func _physics_process(dt: float) -> void:
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clock += dt
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if clock < 0.25: return
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clock = 0
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damage_tick.emit(global_position)
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