44 lines
1.6 KiB
GDScript
44 lines
1.6 KiB
GDScript
extends SceneTree
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func _initialize() -> void:
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call_deferred("run")
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func run() -> void:
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root.size = Vector2i(1400,900)
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var stage := Node3D.new()
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root.add_child(stage)
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var camera := Camera3D.new()
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stage.add_child(camera)
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camera.position = Vector3(0.85,0.25,0.55)
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camera.look_at(Vector3(0,0,-0.15))
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var light := DirectionalLight3D.new()
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stage.add_child(light)
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light.rotation_degrees = Vector3(-35,-30,0)
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light.light_energy = 1.8
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var environment := WorldEnvironment.new()
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environment.environment = Environment.new()
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environment.environment.background_mode = Environment.BG_COLOR
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environment.environment.background_color = Color("333d45")
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environment.environment.ambient_light_source = Environment.AMBIENT_SOURCE_COLOR
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environment.environment.ambient_light_color = Color.WHITE
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environment.environment.ambient_light_energy = 0.6
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stage.add_child(environment)
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for index in [2,3,9]:
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var model := WeaponModels.build(index)
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stage.add_child(model)
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WeaponSkins.apply(model,{})
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assert(model.get_node("Frame/receiver").get_child_count()>0)
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await create_timer(0.3).timeout
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await RenderingServer.frame_post_draw
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root.get_texture().get_image().save_png("res://logs/styloo-%s.png" % index)
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if index == 4:
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WeaponSkins.apply(model,{"soviet_variant":1})
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assert(model.get_meta("soviet_model") == "tokarev")
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await process_frame
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await RenderingServer.frame_post_draw
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root.get_texture().get_image().save_png("res://logs/styloo-tokarev.png")
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WeaponSkins.apply(model,{"attachments":{"optic":1,"muzzle":1,"magazine":1}})
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model.free()
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stage.queue_free()
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await process_frame
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print("STYLOO MODELS / ATTACHMENTS PASS")
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quit()
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