41 lines
1.2 KiB
GDScript
41 lines
1.2 KiB
GDScript
extends SceneTree
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func _initialize() -> void:
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call_deferred("run")
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func run() -> void:
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create_timer(50).timeout.connect(func(): quit(1))
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var game: Node3D = load("res://scenes/main.tscn").instantiate()
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root.add_child(game)
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await create_timer(2).timeout
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game.port = 27995
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var settings: Dictionary = game.config.duplicate()
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settings.bots = 0
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game.host(settings)
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game.set_physics_process(false)
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game.set_process_unhandled_input(false)
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Input.mouse_mode = Input.MOUSE_MODE_VISIBLE
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var p: Fighter = game.players[1]
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p.set_physics_process(false)
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var views := [
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["bus", Vector3(38, 0.1, 17), 0.65, -0.02],
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["bus-interior", Vector3(32, 0.64, 10), 0.0, -0.05],
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["truck", Vector3(15, 0.1, 62.5), 0.25, 0.0],
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["tank", Vector3(32, 0.1, -58), -2.2, -0.02],
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["wreck", Vector3(40, 0.1, -7), 0.13, -0.03],
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["roof", Vector3(30, 7.43, 32), 2.8, -0.1],
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["armory", Vector3(-13.5, 0.1, -17), 0.4, 0.0],
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["ascender", Vector3(-11, 0.1, -9.5), 0.0, 0.25],
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]
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for view in views:
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p.reset_at(view[1])
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p.yaw = view[2]
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p.pitch = view[3]
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await create_timer(0.65).timeout
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await RenderingServer.frame_post_draw
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root.get_texture().get_image().save_png("res://docs/war-%s.png" % view[0])
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print("WAR VISUAL PASS")
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game.leave()
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await process_frame
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quit()
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