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Blockline/assets/scan/quarry_realism/concrete_road_barrier/material_0.tres
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[gd_resource type="StandardMaterial3D" load_steps=4 format=3]
[ext_resource type="Texture2D" path="res://assets/scan/quarry_realism/concrete_road_barrier/textures/concrete_road_barrier_diff_2k.jpg" id="1_22nml"]
[ext_resource type="Texture2D" path="res://assets/scan/quarry_realism/concrete_road_barrier/textures/concrete_road_barrier_arm_2k.jpg" id="2_x8wt2"]
[ext_resource type="Texture2D" path="res://assets/scan/quarry_realism/concrete_road_barrier/textures/concrete_road_barrier_nor_gl_2k.jpg" id="3_c2467"]
[resource]
resource_name = "concrete_road_barrier"
cull_mode = 2
albedo_texture = ExtResource("1_22nml")
metallic_texture = ExtResource("2_x8wt2")
metallic_texture_channel = 2
roughness_texture = ExtResource("2_x8wt2")
roughness_texture_channel = 1
normal_enabled = true
normal_texture = ExtResource("3_c2467")
ao_enabled = true
ao_texture = ExtResource("2_x8wt2")
texture_filter = 5