15 lines
798 B
GDScript
15 lines
798 B
GDScript
extends SceneTree
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func _initialize() -> void: call_deferred("run")
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func run() -> void:
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var game: Node3D = load("res://scenes/main.tscn").instantiate(); root.add_child(game)
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game.ui.hide_menu(); Input.mouse_mode = Input.MOUSE_MODE_VISIBLE
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var sun: DirectionalLight3D = game.arena.get_node("LateAfternoonSun")
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var eye := Vector3(0,1.7,0)
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var views := [["portrait-sun", eye, eye + sun.global_basis.z * 100]]
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for view in views:
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game.menu_camera.position = view[1]; game.menu_camera.look_at(view[2]); game.menu_camera.fov = 75; game.menu_camera.make_current()
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await create_timer(1.2).timeout; await RenderingServer.frame_post_draw
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root.get_texture().get_image().save_png("res://logs/quarry-%s.png" % view[0])
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print("QUARRY VIEW ", view[0], " fps=", Engine.get_frames_per_second())
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quit()
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