Files
Blockline/tests/stair_guard_visual.gd
T

15 lines
714 B
GDScript

extends SceneTree
func _initialize() -> void: call_deferred("run")
func run() -> void:
var game: Node3D = load("res://scenes/main.tscn").instantiate(); root.add_child(game)
game.ui.hide_menu(); Input.mouse_mode = Input.MOUSE_MODE_VISIBLE
var views := [
["smooth-guard", Vector3(-21, 4.8, -16), Vector3(-17, 2.4, -18)]
]
for view in views:
game.menu_camera.position = view[1]; game.menu_camera.look_at(view[2]); game.menu_camera.fov = 75; game.menu_camera.make_current()
await create_timer(1.2).timeout; await RenderingServer.frame_post_draw
root.get_texture().get_image().save_png("res://logs/quarry-%s.png" % view[0])
print("QUARRY VIEW ", view[0], " fps=", Engine.get_frames_per_second())
quit()