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# Assault integration
Music by Luca Baradel (2026), supplied by the user. See LICENSE.txt and README.txt. Raw audio must not be published in a source repository; .gitignore excludes WAV/OGG files. Distribute only inside the compiled game, as permitted by the included license. A source checkout needs a local licensed copy of this pack.
MusicDirector mixes four aligned stems continuously with different levels for menu, lobby connection, combat, pause and results. Intro/outro cues accompany match transitions. Music volume is independent of master volume and persists in player settings. Full-track and premixed-loop files are included as source alternatives; the live mix uses the stems to avoid doubling the same instruments.
No new gunshot or other sound effects are included in this music sample pack; existing gameplay effects remain active.