Files

20 lines
1003 B
GDScript

extends SceneTree
func _initialize() -> void: call_deferred("run")
func run() -> void:
var game: Node3D = load("res://scenes/main.tscn").instantiate(); root.add_child(game)
game.ui.hide_menu(); Input.mouse_mode = Input.MOUSE_MODE_VISIBLE
var views := [
["depot", Vector3(0.2, 1.7, 27), Vector3(-1, 2.8, 0)],
["quarry", Vector3(40, 1.7, -22), Vector3(33, 4.0, -7)],
["rockpass", Vector3(40, 1.7, -3), Vector3(37, 3.5, -22)],
["warehouse", Vector3(-11.9, 1.7, -14), Vector3(-8, 1.6, -22)],
["cargo", Vector3(-19, 1.7, 18), Vector3(-18, 1.3, 10)],
["overview", Vector3(43, 22, 48), Vector3(0, 2, 0)]
]
for view in views:
game.menu_camera.position = view[1]; game.menu_camera.look_at(view[2]); game.menu_camera.fov = 75; game.menu_camera.make_current()
await create_timer(1.2).timeout; await RenderingServer.frame_post_draw
root.get_texture().get_image().save_png("res://logs/quarry-%s.png" % view[0])
print("QUARRY VIEW ", view[0], " fps=", Engine.get_frames_per_second())
quit()