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Blockline/assets/animations/steve/materials/Ch_49_body1.tres
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[gd_resource type="StandardMaterial3D" load_steps=4 format=3]
[ext_resource type="Texture2D" path="res://assets/textures/operators/Ch49_1002_Diffuse.png" id="1_f66hq"]
[ext_resource type="Texture2D" path="res://assets/textures/operators/Ch49_1002_Normal.png" id="2_7umcd"]
[ext_resource type="Texture2D" path="res://assets/textures/operators/Ch49_1002_Roughness.png" id="3_rosqn"]
[resource]
resource_name = "Ch_49_body1"
vertex_color_use_as_albedo = true
albedo_texture = ExtResource("1_f66hq")
roughness_texture = ExtResource("3_rosqn")
normal_enabled = true
normal_texture = ExtResource("2_7umcd")