Files
Blockline/tests/weapon_visual.gd
T

121 lines
4.3 KiB
GDScript

extends SceneTree
func _initialize() -> void:
call_deferred("run")
func run() -> void:
create_timer(70).timeout.connect(func(): quit(1))
var screen := Control.new()
root.add_child(screen)
var bg := ColorRect.new()
bg.color = Color("0c151c")
bg.size = Vector2(1600, 900)
screen.add_child(bg)
for index in 5:
var col := index % 2
var row := index / 2
var container := SubViewportContainer.new()
container.position = Vector2(30 + col * 790, 55 + row * 277)
container.size = Vector2(760, 255)
screen.add_child(container)
var view := SubViewport.new()
view.size = Vector2i(760, 255)
view.own_world_3d = true
view.render_target_update_mode = SubViewport.UPDATE_ALWAYS
view.msaa_3d = Viewport.MSAA_4X
container.add_child(view)
var world := Node3D.new()
view.add_child(world)
var model := WeaponModels.build(index)
world.add_child(model)
var env := WorldEnvironment.new()
env.environment = Environment.new()
env.environment.background_mode = Environment.BG_COLOR
env.environment.background_color = Color("19262e")
env.environment.ambient_light_source = Environment.AMBIENT_SOURCE_COLOR
env.environment.ambient_light_color = Color("bdcedb")
env.environment.ambient_light_energy = 0.55
var sky := Sky.new()
sky.sky_material = ProceduralSkyMaterial.new()
env.environment.sky = sky
env.environment.reflected_light_source = Environment.REFLECTION_SOURCE_SKY
world.add_child(env)
for pos in [Vector3(0.9, 1, 0.2), Vector3(-0.6, 0.4, -0.9)]:
var light := OmniLight3D.new()
light.position = pos
light.omni_range = 3
light.light_energy = 1.7
world.add_child(light)
var camera := Camera3D.new()
world.add_child(camera)
camera.position = Vector3(1.3, 0.62, 0.5)
camera.look_at(Vector3(0, -0.02, -0.13))
camera.projection = Camera3D.PROJECTION_ORTHOGONAL
camera.size = 0.47 if index != 4 else 0.31
camera.current = true
var label := Label.new()
label.text = "%02d / %s" % [index + 1, Arsenal.DATA[index].name]
label.position = container.position + Vector2(17, 12)
label.add_theme_font_size_override("font_size", 19)
screen.add_child(label)
var title := Label.new()
title.text = "BLOCKLINE / ARMORY • FIVE ORIGINAL WEAPON MODELS"
title.position = Vector2(45, 15)
title.add_theme_font_size_override("font_size", 22)
screen.add_child(title)
await create_timer(3).timeout
await RenderingServer.frame_post_draw
root.get_texture().get_image().save_png("res://docs/weapons-redesign.png")
screen.queue_free()
await process_frame
var game: Node3D = load("res://scenes/main.tscn").instantiate()
root.add_child(game)
game.ui.loadout_menu()
await create_timer(1.4).timeout
await RenderingServer.frame_post_draw
root.get_texture().get_image().save_png("res://docs/weapon-loadout.png")
game.port = 27994
game.host({"server_name": "Weapon QA", "mode": "TDM", "max_players": 2, "bots": 0, "difficulty": 0, "score_limit": 50, "time_limit": 600})
var p: Fighter = game.players[1]
p.reset_at(Vector3(0, 0.05, 26))
for index in 5:
p.weapon = index
await create_timer(1.3).timeout
await RenderingServer.frame_post_draw
root.get_texture().get_image().save_png("res://docs/weapon-fps-%s.png" % index)
p.set_physics_process(false)
p.weapon = 3
p.aiming = true
await create_timer(1.3).timeout
await RenderingServer.frame_post_draw
root.get_texture().get_image().save_png("res://docs/weapon-scope.png")
p.aiming = false
p.weapon = 0
p.reload_left = 0.9
await create_timer(0.5).timeout
await RenderingServer.frame_post_draw
root.get_texture().get_image().save_png("res://docs/weapon-reload.png")
p.reload_left = 0
p.set_physics_process(true)
game.config.bots = 7
game.config.max_players = 8
game.fill_bots()
await create_timer(3).timeout
var samples := []
for i in 5:
await create_timer(1).timeout
samples.append(Engine.get_frames_per_second())
print("EIGHT FIGHTER FPS SAMPLES=", samples)
game.paused = true
game.ui.host_menu()
await create_timer(0.3).timeout
await RenderingServer.frame_post_draw
root.get_texture().get_image().save_png("res://docs/bot-settings.png")
game.ui.settings_menu()
await create_timer(0.3).timeout
await RenderingServer.frame_post_draw
root.get_texture().get_image().save_png("res://docs/bot-live-settings.png")
print("WEAPON VISUAL PASS / FIVE MODELS / FPS=", Engine.get_frames_per_second())
game.leave()
quit()